Woohoo! Hammered out
v0.72 today.
After receiving complaints about the speed shoe having minimal effect on Sonic, I muddled through hex values, hunting for a way to affect the speed the item gives you. I found how to alter the amount of rings a Super Ring item gives, but I didn't care to alter it. Then I struck gold and found the values for Sonic's and Tails' new speeds, and the item's duration. Then I struck even more gold, and found that I could recreate SMTP's Speed/Slow Shoe system. The problem was finding a way to flaunt my lil' find without looking like an "idea thief" (hackers seem really possessive anymore... not saying SMTP is, but others might say I ripped it from him).
So I came up with a lil' system that I hope makes it seem a bit more original:
The items have been labeled as "Heavy" and "Light", although really I can't modify the character's weights. Light will speed you up drastically and give you a fair bit of control (relative to your speed, of course). Heavy will make it neigh impossible to walk, so you'll have to make like Sonic Labyrinth and spindash around; dont' trigger the speedcap once you get that speed. ;) Of course, it doesn't take a physicist to tell you that it's a bit harder to stop with your increased weight. The items have been set to last for about 18 minutes and 13 seconds (the maximum I could), so unless you're using Debug, they only wear off when you die, finish the act, or strike the opposite item. I've set the items in places where I feel that you are being rewarded for going out of your way even in the slightest, or "punished" for recklessly plowing through lines of items before learning the course (not counting the demo pair at the start of New Adventure 1).
This is not without its share of bugs, I'm sure. The music speeds up / slows down dependant on the music setup and regardless of the item, which occured in Megamix and SMTP too. If there are any spots that are impossible due to becoming heavy at the wrong place, please show me with screens or a .giz, although good spindashing and jumping should get you through 99.9% of the time.
EDIT: A comment from RPG on his playing during an MSN conversation:
"I keep thinking ^ = lolfast :(, but really ^ = lolfatass."
Iono, I thought he was clever ;)